
Most importantly, neither game loses the sense of “get lost, figure it out yourself” that defines SaGa, even when it’s calling itself merely Saga or Final Fantasy Legend or whatever this is especially true of the third game, which consists largely of side quests, many of which have multiple possible outcomes. Now, it works more like its brethren… though it’s still decidedly SaGa 3, with a convoluted time-travel tale taking center stage. Yes, SaGa 2 and 3 retain the classic race-based system, which is particularly notable in the case of 3, which didn’t originally operate under by same principles as the other SaGa games. Turn-based fighte have that trademark element of unpredictability that Akitoshi Kawazu does so love stats level up incrementally per battle as opposed to per level-up and you never quite know what’s going to happen with your Beasts and Espers. Of course, they both retain their essential SaGa-ness in terms of combat and mechanics. Random battles are out altogether, replaced by roaming monster encounters on the world maps or in dungeons. SaGa 2, for example, begins with something of an extended tutorial courtesy of that little eyeball monster guy - a loose adaptation of the original game’s beginning, but considerably more modern in style (for better or worse, depending on your tolerance for slow starts and tutorial) content. From the few hours I’ve played of each, they both retain most of their predecessors’ plot points, though they’re often shuffled about and embellished. The remakes make no effort to be obsessively faithful to the originals, yet you wouldn’t mistake them for anything else. They also feature some of the nicest graphics on the DS - fully 3D, bright and colorful, cel-shaded, detailed without being jumbled.
SHRINK HIGH GAIDEN ENGLISH PATCH SERIES
A big part of these remakes’ appeal is that they bring these two very disparate chapters of the same series into alignment with one another, normalizing a lot of their mechanics while nevertheless retaining much of their distinct character. Both SaGa 2 and 3 hold up surprisingly well for early Game Boy RPGs the former refined the nifty by messy ideas laid down in the original Makaitoushi SaGa, while the other was basically Final Fantasy Mystic Quest Part Zero. It helps, no doubt, that both remakes were built on a very solid foundation. And that is too dang bad, because both remakes were fantastic.

All that naming chicanery and insistence on localizing opaque, demanding titles kept people from taking a shot with the excellent Romancing SaGa PlayStation 2 remake, which in turn made Square Enix gun-shy about localizing SaGa 2: Goddess of Destiny and SaGa 3: Shadow and Light. it was under the auspices of the made-up “ Final Fantasy Legend” saga. For years, we saw localized versions of the less accessible SaGa titles, and back when the Game Boy SaGas (of which the DS games comprised remakes) were being brought over to the U.S. Of course, you probably wouldn’t have played them, would you? Because you played SaGa Frontier and Unlimited Saga and were like, Whoa man, this Akitoshi Kawazu dude is straight-up dumb.


SHRINK HIGH GAIDEN ENGLISH PATCH PORTABLE
Like a lot of fantastic latter-day DS (and PSP) RPGs, the shrinking American portable market and too much optimism around the time it began to shrink robbed us English-speakers of some very nice remakes.

One of the great injustices of the previous console generation was that Square Enix never bothered to bring over the DS SaGa remakes.
